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Thread Statistics | Show CCP posts - 14 post(s) |

Kaarous Aldurald
ROC Deep Space The ROC
9904
|
Posted - 2014.09.26 16:39:00 -
[1] - Quote
Well, first of all, if you can still use an off grid booster then the point of this... thing... is entirely lost.
And if they have finally figured a way to make sure you can't, then why not just force boosts to be on grid in the first place across the board, and fix this so long broken aspect of the game?
Second, I fail to see what this is actually supposed to do, besides putting up "you can't touch me" walls fraught with potential explotative abuse, some of which has already been detailed in this thread. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9904
|
Posted - 2014.09.26 17:23:00 -
[2] - Quote
Bamboozlement wrote: Yes they are just making dojos to put invisible walls, it's not like there is a need for tournament training tools
There isn't, the test server has worked fine for that for a while now.
Quote: or that people solo pvping are asking for something like this for years
Heh, no, not true. Pretty sure very few people have asked to have their sandbox broken with instanced, WoW style PvP matches. People want more solo fights, yes. As in out in the actual game, without things like off grid boosts ruining it before it begins.
Quote: or that people are getting bored of having to roam for hours to find decent fights
Buff lowsec, obviously. And nerf highsec, the population distribution is at fault here, and highsec being skewed in risk/reward is the cause of that.
Quote: it's just to annoy you with "you can't touch me" walls. 
Such a thing is blatantly against anything that even is going to pretend to be a sandbox game, after all. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9905
|
Posted - 2014.09.26 17:27:00 -
[3] - Quote
Alvatore DiMarco wrote:For those who are into 1v1, the omnipresence of neutral logi and offgrid boosts make EVE frustrating and unfun.
And the solution is not "break the sandbox", it's having the spine to actually take a look at broken mechanics. Off grid boosts needed to die in a fire five years ago, and making some cute new deployable like this not only fails to solve that problem, it screws with a bunch of other things into the bargain.
If you want to be "safe" from other people, be docked. There should be no exceptions. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9909
|
Posted - 2014.09.28 13:45:00 -
[4] - Quote
Alvatore DiMarco wrote:The only thing that's being said is that there's room in the sandbox for structured tournament-style PvP backed by the requisite mechanics to make it work properly.
What was the problem with people doing this on the test server, anyway? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9909
|
Posted - 2014.09.28 13:47:00 -
[5] - Quote
Bamboozlement wrote: When you are fighting someone in PvP in a fair and controlled environment
When such a thing exists, it has broken the sandbox. That is not even up for argument, it's a fact.
Quote: The EVE philosophy is risk vs reward, not "gank everyone because I want to" this is how CCP designed the game, dojos respect this philosophy.
Quite the opposite, actually. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9909
|
Posted - 2014.09.28 13:48:00 -
[6] - Quote
Alvatore DiMarco wrote:Kaarous Aldurald wrote:Alvatore DiMarco wrote:The only thing that's being said is that there's room in the sandbox for structured tournament-style PvP backed by the requisite mechanics to make it work properly.
What was the problem with people doing this on the test server, anyway? Because there's no loss on the test server.
To the kind of people who want e-bushido, why do they even care? If it was about loss, they'd just do this wherever in space they felt like, instead of insisting on "you can touch me" walls for it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9909
|
Posted - 2014.09.28 13:54:00 -
[7] - Quote
Alvatore DiMarco wrote: I'm pretty sure there's a difference between losing a fight against your opponent because they're a better pilot and losing a fight because a random Tornado showed up and alpha'd you off the field.
Dead is dead.
Nevermind that I'd be really interested to see how they propose to have this abomination permit you to ignore off grid boosts. Because if they can do that, just remove off grid boosts entirely and fix the real problem. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9909
|
Posted - 2014.09.28 14:03:00 -
[8] - Quote
Alvatore DiMarco wrote: If it removes you from any fleets you're in and doesn't permit being invited to them for the duration, that easily solves the OGB issue.
Which neatly removes the "it should exist because tournaments" argument.
Quote: As for "dead is dead", that seems like a gross oversimplification.
The result is the same, whether you died in your honor duel, or whether you died to a third party, you're still dead.
Although, this module could very well pave the way for the removal of the odious duelling mechanic, so they can un**** Crimewatch finally. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9909
|
Posted - 2014.09.28 14:13:00 -
[9] - Quote
Alvatore DiMarco wrote:Kaarous Aldurald wrote:Alvatore DiMarco wrote: If it removes you from any fleets you're in and doesn't permit being invited to them for the duration, that easily solves the OGB issue.
Which neatly removes the "it should exist because tournaments" argument. I don't see how. Do 1v1s require being in a fleet?
No, but being in a fleet tournament sure does. About 80% of the "pro" side of the argument for this thing is "because Alliance Tournament hurr durr!".
If it doesn't allow that, it's literally pointless. On the flip side, if it does allow off grid boosts, it's literally pointless.
There is no good way this thing turns out. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9909
|
Posted - 2014.09.28 14:19:00 -
[10] - Quote
Bamboozlement wrote: Eve is all about risk vs reward, I'm repeating myself because you elude this part over and over.
And you're arguing for a frankly enormous reduction in the risk of dueling.
For no tradeoff, and no drawback. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9909
|
Posted - 2014.09.28 14:20:00 -
[11] - Quote
Alvatore DiMarco wrote: Again, it's just conjecture as nobody even knows if this will ever be expanded past 1v1.
Or exist in the first place, really. After the last few deployables I have doubts about everything to do with it, nevermind that the guy who programmed it has now left CCP entirely. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9909
|
Posted - 2014.09.28 14:26:00 -
[12] - Quote
Bamboozlement wrote: That's only because people that duel atm are looking for a fair and controlled environment
And such a thing breaks the sandbox. Which means that the answer is "too bad".
Nevermind that you're not giving anything up in exchange for a massive reduction in your risk, what you are asking for in and of itself is unacceptable. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9909
|
Posted - 2014.09.28 14:36:00 -
[13] - Quote
Bamboozlement wrote: Except that dojos are way more risky than duels
No, they are not. By definition they remove any possible outside influence (except boosts, since it's pretty obvious that they cannot actually do that).
Which means that the risk of being interfered with pretty much drops to zero.
Now, since your risk is all gone, what are you going to give up for it? I suggest that any ship destroyed automatically has no loot, which probably should be implemented anyway to help avoid RMT schemes that would arise from it.
In addition, perhaps a ten million isk fee per person to even activate it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9909
|
Posted - 2014.09.28 14:43:00 -
[14] - Quote
You know what I just realized?
This whole thing is basically "No potions!" made manifest. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9909
|
Posted - 2014.09.28 14:47:00 -
[15] - Quote
Bamboozlement wrote: "No they are not because I said so, despite the factual data you provided about duels being safer"
You provided no facts, and ignored my basic point. Presumably because you know that you cannot refute it.
Your risk of being interfered with by a third party drops to zero.
Since that is a huge reduction in risk, what are you willing to give up for it? You know, since you kept spouting about risk vs reward and all that. You are getting tons of risk taken away, now you have to pay for it.
I think not looting, paying ten million, and oh invalidating ship insurance would be a fair price.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9909
|
Posted - 2014.09.28 14:54:00 -
[16] - Quote
Bamboozlement wrote: I love how you quote one sentence and elude the rest of my post
It isn't relevant. You keep on ignoring what I have been talking about the whole time.
I do not give one flying rat's ass about your QQ about neutral reps and faction modules, I am talking about the risk of interference by a third party.
Quote:This is factual data friend, please read ALL of my post (I know it's hard, but focus you can do it) before posting and embarrassing yourself. 
I can almost taste the irony. Are you illiterate or what? Are you having this dictated to you? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9910
|
Posted - 2014.09.28 15:07:00 -
[17] - Quote
Yun Kuai wrote:So what we see is an imbalance in the ease of gameplay disruption vs the ease of avoiding said disruptions.
Just wanted to interject here.
You are dead wrong in your comparison of catalysts and exhumers. The pricetag on one of them is a result of their combat ability. The pricetag on the other is a result of it's ability to make money with zero effort. Of those, the latter rightly has a higher cost for that ability.
Nevermind that, if you really want to talk about an unbalanced ratio, the Procurer requires several times more isk to actually kill than it costs. But then the game is not based around an assumption of isk tanking anyway, which kinda throws your first argument out the window a second time. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9910
|
Posted - 2014.09.28 15:08:00 -
[18] - Quote
Bamboozlement wrote: You said that dojos are basically duels with no risk
No, I didn't.
Learn to read. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9910
|
Posted - 2014.09.28 15:24:00 -
[19] - Quote
Bamboozlement wrote:factual data
Nothing you posted constitutes the words I just quoted, and you repeatedly ignore what I am actually talking about to keep pounding the table about your talking points as though QQ about faction modules actually means anything. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9910
|
Posted - 2014.09.28 15:34:00 -
[20] - Quote
Once again, you just can't read, can you?
I am talking about interference by a third party.
Not *any* of that petty bullshit you are crying about, more than one of which is not effected by this fairy tale dojo you seem to think will ever see Tranquility. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9910
|
Posted - 2014.09.28 16:10:00 -
[21] - Quote
Steppa Musana wrote:This means no reinforcement timers and no ridiculous amounts of EHP.
It has a 48 hour reinforcement timer. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9910
|
Posted - 2014.09.28 16:34:00 -
[22] - Quote
FT Diomedes wrote:Rammix wrote: Instead of thinking about fair pvp I, in their place, would be thinking about ways to "unfairly" pull people out of stations or come visit them in their docked ships (maybe except highsec) in-station.
Instead of thinking about ways to retain players and make it more fun, you are thinking of ways to drive everyone away from Eve who cannot log in 24/7. Yeah, that's a great marketing strategy. Right up there next to destructible stations.
Because the inevitable spamming of Jita with these freaking things is totally going to be a big player draw, right?
Or is it one of those "If what I want isn't catered to, the game will die!" things? I think you'll find if you look, that your niche doesn't mean much. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9910
|
Posted - 2014.09.28 17:47:00 -
[23] - Quote
Yun Kuai wrote: Why does the knife not cut both ways?
It does. But you seem to think that anything that isn't a 100% guarantee of safety is intrinsically worthless. This is what makes you a themepark player, when you get right down to it.
Quote: You want to gank me or have the ability to gank me 23.5/7 but I'm not allowed to want 5-15mins of non-gankable time?
It's easy to get that and more besides. It does require paying attention though, so that might be a deal breaker. 
Quote:This is just one tool that would be given players to avoid being griefed by players who have numerous options to disrupt my gameplay.
Other people shooting you when you haven't agreed to it is not griefing. The fact that you think it is fairly damning of both you as a player, and the position you have taken.
Quote:Also, the most important part: you can **** in my Cheerios all you want by reinforcing my dojo while I ignore you, therefore limiting my 1 of 3 tools to avoid being disrupted.
Except that this is a lie, reinforcing the dojo does not stop it's effect. The magic barrier is still there for two days, during which you can just pull it down and suffer absolutely no loss. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9911
|
Posted - 2014.09.28 18:14:00 -
[24] - Quote
Hey, since we're giving out 100% guarantees of non interference with niche playstyles, can I get a deployable that prevents people from warning anyone in local about my scams? Maybe have a deployable that ****'s out one particular word in local as long as it's anchored?
It would be balanced because someone could blow it up after a 2 day reinforcement timer if they didn't like it.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9916
|
Posted - 2014.09.28 19:45:00 -
[25] - Quote
Mike Azariah wrote: I wonder how many other players are out there who are silent right now because they are not playing but would be if new things were added to the game . . . ANY new things.
In the meantime, I wonder just how many more people have outright quit the game because CCP keeps putting cutesy side projects ahead of POS and sov mechanics, the two biggest, most blatant holes in the game right now.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9917
|
Posted - 2014.09.28 20:09:00 -
[26] - Quote
Alvatore DiMarco wrote: Perhaps you haven't paid attention, but the POS problem is rooted in god-awful legacy code that was slapped together quickly and without documentation back when players were living out of anchored cans and CCP as a company was .. very different. They're working on an outright replacement for POSes because fixing the existing nonsense would take even longer than starting over.
Yes, I am aware of this. But you know something? I can't imagine that getting it fixed is helped any by all the little diversions, or the big ones for that matter. *cough DUST 514 cough*
Quote: As for sov, has anyone actually had an idea yet that's honestly not as terrible as Dominion sov - or worse?
Because that's a good reason to leave a major component of the game broken.
Quote: Anyway, it's silly to assume more people have stopped playing due to sov and pos problems than have stopped because of development stagnation.
Those two things are one and the same.
Quote: Where are your numbers?
Where are his? I said the exact same thing he did, "I wonder". And the point of it was to say that if, as he seems to be, he is concerned about sub numbers, there are better places to be looking than e-bushido honor duels.
And those things are obvious to any who care to look. When you have a huge, gaping hole in a boat, and a tiny little one, which one do you think lets out more water? I'm an Army guy, not Navy, but even so I am pretty sure that if you aren't intending to just break out the lifeboats and inflatable vests, you fix the big hole first. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9917
|
Posted - 2014.09.28 20:13:00 -
[27] - Quote
Mike Azariah wrote:Kaarous Aldurald wrote:Mike Azariah wrote: I wonder how many other players are out there who are silent right now because they are not playing but would be if new things were added to the game . . . ANY new things.
In the meantime, I wonder just how many more people have outright quit the game because CCP keeps putting cutesy side projects ahead of POS and sov mechanics, the two biggest, most blatant holes in the game right now. Fair enough. This was a side project (which devs are allowed to do) and not a main focus of the game. To think that CCP et al are ignoring null would be an error as they have already stated the roadmap and it is on it. m
I am fully aware of the side project positions, yes.
But Veritas is gone. And the debate right now is as to whether development resources are worth finishing this deployable. My opinion is that it is not.
And yes, I know about the roadmap. I also know that it's long overdue, and I don't know anyone who would disagree with that. And while I am aware that rushing it would just lead to another bandaid fix that breaks again in a few years, I also think that if sov mechanics and POS architecture are not their #1 priority, they are fools.
If you really are concerned with sub numbers, this is a drum that all of you should be banging on incessantly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9919
|
Posted - 2014.09.28 20:28:00 -
[28] - Quote
Alvatore DiMarco wrote: That's a deliberate oversimplification and you know it. Development is more than just POSes and your damnable Sov. It's also new features, which we haven't really had any of since Apocrypha.
And you should know full well what is at fault for that.
This is the development and iterative improvements in the base game that are years, literal years overdue thanks to Incarna pissing away so much dev time on a completely pointless set of features.
That only goes to prove my point by the way. If you don't do your upkeep, you spend all your time trying to keep up. The base game m.u.s.t. be brought into line and updated properly before you can really talk about "adding content", otherwise you're just adding one broken feature onto the top of the pile.
Quote: Numbers came into it when you implied more people have left EVE because of POSes and Sov than for lack of new things in the game. Word choice is important, you know.
"how many more" meaning "in addition to". I know English is my second language but did I mangle it that badly? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9919
|
Posted - 2014.09.28 20:30:00 -
[29] - Quote
Alvatore DiMarco wrote:As for DUST, I'm not touching that.
Neither is the playerbase!
*bah dum ting*
I'll be here all night folks. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9939
|
Posted - 2014.09.29 21:14:00 -
[30] - Quote
Toriessian wrote:Raquel Rova wrote:maybe if they didnt have to wait 2 days to desroy something deployed in under 1 min. with no need to stront it or actually pay for the reinforcment ability I DO agree with this. 2 days is a bit much. Thats a tweak to take to the next phase after this prototype.
There will be no next phase. The guy who designed it in his spare time has left CCP, and as one last troll posted it here before he moved to work for Riot. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
10010
|
Posted - 2014.10.06 23:50:00 -
[31] - Quote
Bamboozlement wrote: You are implying that dojos don't respect the risk vs reward philosophy, which is wrong.
No, it's quite correct. This aborted concept completely removes any risk of interference by a third party, at no cost. It reduces risk, and does not have a penalty attached to it.
Ergo, it does not respect risk/reward. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |
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